I started by drawing out a plan of the boards on some large sheets of paper (I used cheap lining paper from Homebase) with each of these features planned into the layout. The terrain was split into several boards for ease of transport. There were a number of specific features that I wanted to incorporate such as a wide river with bridges, a coastal castle, railway line, pier and small harbour. I thus scaled it down to a more rural area of coast with some small villages and hamlets.
#Quickshade country side full#
I rapidly abandoned any thoughts of making a full sized version of the town since it would require a massive number of buildings and not be all that practical to play on, the Aeronef models on their bases wouldn’t have anywhere to stand up. The idea was to produce a piece of coastline based on the Scarborough area in Yorkshire. But, as is always the case, things get left until the last minute so I spent much of the last couple of weeks beforehand feverishly working away to get this ready (our show schedule at the time didn’t help). Given that this was over six months before, in theory I had plenty of time and no pressure. In a moment of madness (probably during the third bottle of wine after dinner at the previous event) I had volunteered to make some terrain to play the game over. The theme for the game was the invasion of England, with Her Majesty’s Aerial forces attempting to see off all manner of nefarious interlopers. A little while ago I attended the latest Stoke Rochford Aeronef event at one of the finest venues I’ve ever gamed in.